Océane Famechon
Narrative Game Designer
Conditions of the projects: 4 months internship at EODE WE KER
My role on this project:
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Game Designer
What did I learn:
Learn and adapt my Game Design Documents to ones that already exist.
Work with external international clients.
Be more independent.
What did I do during this internship?
Due to a Non-Disclosure Agreement (NDA), I cannot disclose specific details about this project.
However, I contributed significantly to its development through various roles, including:
Design Documentation: Created comprehensive design documents that outlined gameplay mechanics, user experience, and project goals.
CNC Documentation: Contributed to the creation and management of CNC files, ensuring all technical specifications were met for project compliance.
Regular Testing: Conducted iterative testing sessions to ensure quality, providing feedback that informed design adjustments or programming issues.
Narrative Design: Communicate with the design team, the writer, and the programming team to ensure a smooth transmission of information in the game.
Level Design: Hepeld re-designed a level design already in place to make the game easier to understand and more enjoyable to play.
This internship reinforced my ability to collaborate effectively within a team while adhering to confidentiality agreements.