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EODE WE KER :

Conditions of the projects:  4 months internship at EODE WE KER

 

My role on this project:

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Game Designer

What did I learn:
 

Learn and adapt my  Game Design Documents to ones that already exist.

Work with external international clients. 

Be more independent. 

What did I do during this internship?

 

Due to a Non-Disclosure Agreement (NDA), I cannot disclose specific details about this project.

However, I contributed significantly to its development through various roles, including:


Design Documentation: Created comprehensive design documents that outlined gameplay mechanics, user experience, and project goals.
 

CNC Documentation: Contributed to the creation and management of CNC files, ensuring all technical specifications were met for project compliance.


Regular Testing: Conducted iterative testing sessions to ensure quality, providing feedback that informed design adjustments or programming issues.


Narrative Design: Communicate with the design team, the writer, and the programming team to ensure a smooth transmission of information in the game.


Level Design: Hepeld re-designed a level design already in place to make the game easier to understand and more enjoyable to play.


This internship reinforced my ability to collaborate effectively within a team while adhering to confidentiality agreements.

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