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EODE Studio : ShadowPiercer and more.

Conditions of the projects:  4 months internship at EODE Studio

 

My role on this project:

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Game Designer

What did I learn:
 

Learn and adapt my Game Design Documents to ones that already exist.

Update existing documentation.
The ways of indi game production.

What did I do during this internship?

 

Due to a Non-Disclosure Agreement (NDA), I cannot disclose specific details about this project.

However, I contributed significantly to its development through various roles, including:


Design Documentation: Created a comprehensive design document that outlined gameplay mechanics, user experience, and project goals to find an editor.

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Event Participation: Helped manage a stand at the Utopiales in Nantes, engaging with attendees and promoting our project within the gaming community.


This internship reinforced my ability to collaborate effectively within a team while adhering to confidentiality agreements.

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