Océane Famechon
Narrative Game Designer
Conditions of the project: 6 months internship at Cyanide Studio
My role on this project:
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QA Tester
What did I learn:
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The dos and don'ts of project management.
What a regular QA test is.
Be more proactive.
Write more precise Game Design Documents and keep them updated.
What did I do during this internship?
Exploration testing: looking for bugs while doing a "normal" routine in the game.
Smoketests on PC and Consoles: I thoughtfully tested the game on different platforms assuring the quality of the principal features of it.
Sanity testing: I tested the stability of a build on a platform to make sure it was stable enough to do a smoketest.
Optimization Test: I identified elements that needed optimization so that the game would run smoothly and without FPS losses.
TRC: Tested Playstation's TRCs to ensure the landing on this platform.
Deep testing: Stress testing a feature to make sure it works as it is designed to.
Redaction of test routine.
Management of bug tickets.