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Happy Death

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Conditions of the project:  6 months project part-time.

 

The team was made of 2 Game Designers, 4 Programmers,1 Producer, and 5 Game Artists.​​

My role on this project:

Lead Game Designer

Narrative Designer

Game Writer

UI / UX Designer

Pitch:​​

No sooner has she passed away than Granny, our protagonist, was entrusted with... the management of a graveyard! 


But not just any cemetery: one where lost souls and legendary monsters emerge from their forever beds under the night sky...


Tasked with taking care of these reborn souls, Granny will have to make good use of her ingenuity, patience, and kindness towards the residents of the cemetery to satisfy each and every one of their request!

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